| KRFL CONSTITUTION | ||||||||||
| Last revised July 22, 2009 | ||||||||||
| The Knute Rockne Football League exists to combine the most realistic football | ||||||||||
| computer software with a realistic draft & salary cap scheme on a first-class website | ||||||||||
| for the enjoyment of league members. | ||||||||||
| The league hopes to attract 24 owners whose love and knowledge of football is only | ||||||||||
| exceeded by their sportsmanship and mutual respect for their fellow owners. | ||||||||||
| A special word of thanks to Mike Glander of BDBL baseball. Many of these rules are an | ||||||||||
| attempt to duplicate the success Mike has had in using many of the same rules for his <a | ||||||||||
| href="http://members.aol.com/bdbl1999/">Big Daddy Baseball League. | ||||||||||
| Founder and original commissioner Jim Doyle also used ideas from other leagues using Dave | ||||||||||
| Koch's computer software including the Wasatch Football League, the Vince Lombardi | ||||||||||
| Memorial Football League and the Off-Season Football League. Many thanks to the | ||||||||||
| commissioners of these fine leagues. | ||||||||||
| Acting KRFL Commissioner: Ralph Fick | ||||||||||
| KRFL Webmaster: Steve Ward | ||||||||||
| KRFL Transaction/Stat Secretary: Jerry Banko | ||||||||||
| Acting KRFL Contracts Secretary: Jason Ley | ||||||||||
| Trade Commision: Jerry Banko, Cliff Dolgin, Walt Sienzant, Mike Stein (alternate) | ||||||||||
| 1.0 Membership Requirements | ||||||||||
| 2.0 The League Office | ||||||||||
| 3.0 Dues and Fees | ||||||||||
| 4.0 League Structure | ||||||||||
| 5.0 Franchises | ||||||||||
| 6.0 Roster Requirements | ||||||||||
| 7.0 Free Agent and Rookie Drafts | ||||||||||
| 8.0 Trades | ||||||||||
| 9.0 Free Agents | ||||||||||
| 10.0 Schedules | ||||||||||
| 11.0 Game Instructions | ||||||||||
| 12.0 Playoffs | ||||||||||
| 13.0 Stadiums | ||||||||||
| 14.0 Salary Cap | ||||||||||
| 15.0 Protections | ||||||||||
| 16.0 Contracts and Salaries | ||||||||||
| 17.0 Pro Bowl Game | ||||||||||
| 18.0 Expulsion | ||||||||||
| 1.0 - MEMBERSHIP REQUIREMENTS | ||||||||||
| 1.1 - All members must have a LEGAL copy of the most recent version of Action! PC | ||||||||||
| Football Game that can be ordered at DKSPORTS.com. | ||||||||||
| 1.2 - All owners are responsible for playing their HOME games (managed either by | ||||||||||
| themselves or the computer manager when scheduled and e-mailing the results of these games | ||||||||||
| and all necessary files to the Commissioner and the stat secretary by Monday 9 pm E.S.T. | ||||||||||
| following the scheduled date for that weeks game. | ||||||||||
| 1.3 - All members are encouraged to contribute to the league's web page, contributing news | ||||||||||
| items, essays, a team logo or anything else remotely interesting. | ||||||||||
| 1.4 - All members are responsible for creating and maintaining a team profile as outlined | ||||||||||
| in various sections of Rule 11. | ||||||||||
| 1.5 - All hosting owners are responsible for reporting the results of each weekly game. | ||||||||||
| Owners should play head to head whenever possible but the visiting team can always elect | ||||||||||
| to have the home team use the computer to manage his team for that particular week. | ||||||||||
| 1.6 - All owners are required to meet all deadlines. All future deadlines and the league's | ||||||||||
| upcoming calendar of events is always available on the league's website at the | ||||||||||
| "Calendar of Events" link. | ||||||||||
| 1.7 - All owners should be reachable by email and /or phone throughout the year, and | ||||||||||
| should provide the league with an IM handle to facilitate game-play. The league will | ||||||||||
| maintain and distribute a listing of email addresses, phone numbers, and IM's. | ||||||||||
| 2.0 - THE LEAGUE OFFICE | ||||||||||
| 2.1 - The Commissioner (Ralph Fick) oversees the operation of the league. He is | ||||||||||
| responsible for ruling on any differences between league members and shall be the final | ||||||||||
| authority on all rule issues. He is responsible for conducting and scheduling the drafts, | ||||||||||
| dispersing the league's data disks and updating and revising the rulebook as necessary. | ||||||||||
| 2.2 - The rulebook may not be altered except by amendment, or to codify or clarify | ||||||||||
| procedures already in place. | ||||||||||
| 2.3 - At the end of each season, owners are encouraged to suggest any changes and/or | ||||||||||
| clarifications to the rulebook via the forum. Any amendment getting the support of three otherowners shall be placed before the membership for a vote. Any amendment placed before the | ||||||||||
| membership for a vote that gets a simple majority of owners voting (13 of 24, 10 of 17, | ||||||||||
| etc.) is adopted into the rulebook for the next season or the season beyond. | ||||||||||
| 2.4 - The Transaction/Stat Secretary is responsible for collecting transactions and stats | ||||||||||
| from all members of the league as allowed in the rulebook. All issues regarding free | ||||||||||
| agents, trades, stats or processing game results or game setups should be directed to the | ||||||||||
| transactions secretary. | ||||||||||
| 2.5 - The Contracts Secretary is responsible for collecting all contract decisions by KRFL | ||||||||||
| owners, insuring owners meet the rules and guidelines stated herein, and reporting these | ||||||||||
| decisions to the commissioner and Stats Secretary by the stated deadlines. The Contracts | ||||||||||
| Secretary is also responsible for maintaining the master list of contracted players and | ||||||||||
| ensuring all trades comply with salary cap rules, etc. | ||||||||||
| 2.6 - The WebGuru is responsible for maintaining the league | ||||||||||
| website and encouraging league owners to participate to the website. | ||||||||||
| 2.7 - The current commissioner has a lifetime tenure and can only be removed by 10 or more | ||||||||||
| owners voting to remove the commissioner. Any member can call for the vote at any time. In | ||||||||||
| the event the 10 owners vote to remove the commissioner or the commissioner resigns, a | ||||||||||
| replacement candidate must have the support of 4 other owners to be placed on the league | ||||||||||
| ballot for commissioner. The league owners would vote on the nominees and a simple | ||||||||||
| majority would win the election. In the event of a tie, a runoff election would be held | ||||||||||
| between the 2 top candidates. | ||||||||||
| 3.0 - DUES AND FEES | ||||||||||
| 3.1 - There are no dues in the initial season other than the purchase of the | ||||||||||
| football computer software at dksports.com. | ||||||||||
| 3.2 - At the end of each season, following the KRFL Super Bowl, team owners will be asked | ||||||||||
| to make voluntary contributions of $10.00 annually to defray the cost of the league | ||||||||||
| website and message board. | ||||||||||
| 4.0 - LEAGUE STRUCTURE | ||||||||||
| 4.1 - The league is comprised of 24 teams divided into the American Football | ||||||||||
| Conference and the National Football Conference. The American Football Conference includes | ||||||||||
| the Shula, Halas, and Madden Divisions while the National Football Conference includes the | ||||||||||
| Lombardi, Landry, and (Paul) Brown Divisions. The assignment of teams within a division | ||||||||||
| will be based on the geographic location of the NFL stadium each franchise uses for its | ||||||||||
| home games. Divisions will look like this: | ||||||||||
| AMERICAN CONFERENCE | ||||||||||
| MADDEN DIVISION: North Region | ||||||||||
| HALAS DIVISION: Central Region | ||||||||||
| SHULA DIVISION: Southern Region | ||||||||||
| NATIONAL CONFERENCE | ||||||||||
| LANDRY DIVISION: Eastern Region | ||||||||||
| LOMBARDI DIVISION: Central Region | ||||||||||
| LAMBEAU DIVISION: Western Region | ||||||||||
| 4.2 - Teams in the AFC will remain in the AFC. Teams in the NFC will remain in the NFC. | ||||||||||
| 4.3 - Within each conference, teams will be aligned based on the stadium they have chosen. | ||||||||||
| In the AFC, the four northern-most stadiums will be grouped into the AFC North (Madden | ||||||||||
| Division) and the fourth southern-most stadiums into the AFC South (Shula Division). The | ||||||||||
| remaining four will be grouped into the AFC Central (Halas Division). In the NFC, the four | ||||||||||
| eastern-most stadiums will be grouped into the NFC East (Landry Division and the four | ||||||||||
| western-most stadiums will be grouped into the NFC West (Lambeau Division). The remaining | ||||||||||
| four will be grouped into the NFC Central (Lomabardi Division). | ||||||||||
| 4.4 - Teams will still be allowed to change stadiums every three years, if they wish (see | ||||||||||
| "13 - Stadium Draft" for further details). New teams will be allowed to select a | ||||||||||
| new stadium in the stadium draft the off-season they join, with these restrictions: | ||||||||||
| 4.4a - NFC teams won't be allowed to select a new | ||||||||||
| stadium in 2009, 2013, 2017 off-seasons, etc. | ||||||||||
| 4.4b - AFC teams won't be allowed to select a new stadium in 2011, 2015, 2019 off-seasons, | ||||||||||
| etc. | ||||||||||
| 4.5 - League wide realignment (based upon those stadium choices) will henceforth be | ||||||||||
| restricted to the following off-seasons (for purposes of clarity, the 2007 off-season | ||||||||||
| follows our 2006 fall season, and starts at the conclusion of the 2006 season Super Bowl): | ||||||||||
| 2007 Off-Season: NFC and AFC realignment, if necessary | ||||||||||
| 2008 Off-Season: No realignment | ||||||||||
| 2009 Off-Season: NFC realignment only | ||||||||||
| 2010 Off-Season: No realignment | ||||||||||
| 2011 Off-Season: AFC realignment only | ||||||||||
| 2012 Off-Season: No realignment | ||||||||||
| 2013 - 2016: Same as 2009 - 2012. | ||||||||||
| 2017 - 2020: Same as 2009 - 2012. | ||||||||||
| etc. | ||||||||||
| 5.0 - FRANCHISES | ||||||||||
| 5.1 - Owners are responsible for selecting a name for their teams. Keep it short | ||||||||||
| (Newark Bears, Salem Steers, etc.) | ||||||||||
| 5.2 - Each team consists of a 50-man active roster and a rookie squad, which can exceed 10 | ||||||||||
| rookies from the date of the rookie draft until the Final Cut Down date, generally a week | ||||||||||
| or two prior to beginning of the next KRFL season. The rookie squad may not exceed 10 | ||||||||||
| rookies on or after the Final Cut Down date. | ||||||||||
| 5.3 - The active roster can only contain players listed on the player disk. 5.4 - The KRFL | ||||||||||
| will allow returning players to be retained by their KRFL team on an inactive squad who | ||||||||||
| missed the entire NFL season for whatever reason. A returning player is defined as a | ||||||||||
| player whose rights were owned by the team the previous season (either on the active | ||||||||||
| roster, the inactive squad or their rookie squad). Said player must be 'uncarded' by Dave | ||||||||||
| Koch to be eligible for the inactive squad. These players should be designated by the | ||||||||||
| owning team as inactive prior to or on the final cutdown date (typically in late April). | ||||||||||
| While these designated inactive players salary will count against the cap, these | ||||||||||
| designated inactive players will not count as one of the players on the team's 50-man | ||||||||||
| active roster. Said player must remain assigned to the team's inactive squad for the | ||||||||||
| entire season and cannot be traded or cut while designated as inactive. They will be | ||||||||||
| flagged as 'inactive' in the game files and cannot play a down for the team. These players | ||||||||||
| salaries and contracts (if any) remain the same and their salaries will count against the | ||||||||||
| team's cap during the season they are inactive. | ||||||||||
| 5.5 - The rookie squad can consist only of players taken in that year's NFL college draft. | ||||||||||
| 6.0 - ROSTER REQUIREMENTS | ||||||||||
| 6.1 - Players eligible for play within the KRFL shall be players listed in the | ||||||||||
| current version of Action! PC Football for that season. | ||||||||||
| 6.2 - At the start of each season, each owner must have at least the | ||||||||||
| following number of attempts by skilled players on their rosters: | ||||||||||
| a. 400 pass attempts | ||||||||||
| b. 300 rushes | ||||||||||
| c. 200 receptions | ||||||||||
| d. 20 field goal attempts | ||||||||||
| e. 40 punts | ||||||||||
| f. 20 kick off returns | ||||||||||
| g. 20 punt returns | ||||||||||
| 6.3 - At the start of each game, each roster must include 50 players | ||||||||||
| including the following minimum number of players at the following positions: | ||||||||||
| 3 QBs | ||||||||||
| 3 RBs | ||||||||||
| 6 Rec (minimum of 1 TE) | ||||||||||
| 7 OL (minimum 1C, 2OTs and 2OGs) | ||||||||||
| 1 PK | ||||||||||
| 1 Punter | ||||||||||
| 6 Def Linemen (min of 2DTs and 2DEs) | ||||||||||
| 6 LBs (minimum 1 ILB and 2 OLBs) | ||||||||||
| 7 DBS (minimum 2CBs and 2Ss) | ||||||||||
| 1 KR | ||||||||||
| 1 PR | ||||||||||
| H backs can be used as TEs or RBs and LB/S can be used for either position. | ||||||||||
| The purpose of this rule is to make sure that minimum requirements are met for each | ||||||||||
| team to remain competitive but also to allow flexibility teams must have in constructing | ||||||||||
| their 50 man roster, especially given the Action! game has positions for holders, and long | ||||||||||
| snappers.. | ||||||||||
| 6.4 - Player Usage: The computer software will determine the extent of each player's usage | ||||||||||
| given it automatically factors in durability, over-usage, injury, etc. and the league | ||||||||||
| rulebook requires rosters to have a minimum number of attempts at the skilled positions. | ||||||||||
| There is no league-mandated penalty for over-usage other than the fatigue rules built into | ||||||||||
| the game. | ||||||||||
| 6.5 - Teams which do not comply with Rule 6 roster requirements will be penalized $500K | ||||||||||
| at the end of the draft period for next season's draft for each infraction, and | ||||||||||
| the league office will assign players to team rosters that are not in compliance with rule | ||||||||||
| requirements. Players will be assigned by alphabetical listing of free agents at the given | ||||||||||
| position and players will be cut on the basis of the lowest salaried player and then by | ||||||||||
| alphabetical order. Teams which make no reasonable attempt to comply with the roster | ||||||||||
| requirements will risk expulsion from the league. | ||||||||||
| 7.0 - FREE AGENT AND ROOKIE DRAFTS | ||||||||||
| 7.1 - Only players appearing on the Action! PC Football disk are eligible to be | ||||||||||
| drafted during the free agent draft. | ||||||||||
| 7.2 - The free agent and rookie draft will occur each on a date or dates selected by the | ||||||||||
| commissioner. Drafts will be conducted on-line via Aol Instant Messenger, forum or some | ||||||||||
| similar communication. | ||||||||||
| 7.3 - During live drafts, all owners are responsible for being in the draft room at the | ||||||||||
| specified time and date. If an owner is not in the room at the time of his pick, the | ||||||||||
| league will have the computer make the pick. After each round of the draft, if an owner | ||||||||||
| does not make his pick by the prescribed deadline, the league will have the computer make | ||||||||||
| all missed picks for the owner in order that the rest of the draft may proceed | ||||||||||
| without delay. | ||||||||||
| 7.4 - An owner may have someone else make a pick for him if he is unable to be present. | ||||||||||
| 7.5 - In the initial year draft, there will be a random order of selection for league | ||||||||||
| teams. In all future years, all non-playoff teams will be ranked on the following | ||||||||||
| tie-breaking factors: | ||||||||||
| A. Head-to-head (best won-lost-tied percentage in games among the clubs). | ||||||||||
| B Best won-lost-tied percentage in games played within the division. | ||||||||||
| C. Best won-lost-tied percentage in common games. | ||||||||||
| D. Best won-lost-tied percentage in games played within the conference. | ||||||||||
| E. Strength of victory. | ||||||||||
| F. Strength of schedule. | ||||||||||
| G. Best net points in common games. | ||||||||||
| H. Coin toss | ||||||||||
| The bottom four teams of this tie-breaking formula will use a lottery system | ||||||||||
| involving the NY State lottery numbers to determine the final draft order for the poorest | ||||||||||
| four teams. | ||||||||||
| Each team will be assigned every fourth number from | ||||||||||
| 1-56 based on their seeded position, and the NY State lottery drawing on a date to be | ||||||||||
| announced in advance will determine the draft order. For example, let's assume Newark is | ||||||||||
| the poorest team. Newark would be assigned the numbers 1-5-9-13-17...etc. Hedonic might be | ||||||||||
| assigned the numbers 2-6-10-14-18... Manchester might be assigned the numbers | ||||||||||
| 3-7-11-15-19...Kendall might be assigned the numbers 4-8-12-16-20...etc. | ||||||||||
| Now let's assume the lottery date was January 3rd. The actual numbers in the actual lotto | ||||||||||
| drawing for that drawing were: 3 - 13 - 19 - 31 - 32 - 34 | ||||||||||
| Thus, the team assigned the number 3 would draft first in this example (Manchester). The | ||||||||||
| team assigned the number 13 (Newark) would draft second. The team assigned the numbers 19 | ||||||||||
| and 31 (Manchester) is already drafting first, so we skip those numbers. The team assigned | ||||||||||
| the number 32 is Kendall, so they would draft 3rd. The team drafting 4th must then be | ||||||||||
| Hedonic, under this example. | ||||||||||
| If we need additional numbers to determine all four places (unlikely), we could use the | ||||||||||
| following week's lottery numbers for the remaining teams. | ||||||||||
| Since the NY lotto lottery uses numbers from 1-59, we would exclude numbers 57-58-59, | ||||||||||
| otherwise the teams assigned number 1, 2, or 3 would have an extra chance of winning. | ||||||||||
| 7.5b - The 10 middle teams (non-lottery and non-playoff) will be ranked based on the tie | ||||||||||
| breaking factors noted above. | ||||||||||
| 7.5c - The 10 playoff teams will be ranked based on the reverse order of where they | ||||||||||
| finished in the playoffs. Playoffs teams, which finished at the same level, will use the | ||||||||||
| tie breaking factors to determine order. Therefore, the Super Bowl winner drafts last, the | ||||||||||
| Super Bowl loser next to last, etc. | ||||||||||
| 7.6 - Cut down day is approximately one week prior to the draft. Rosters must be trimmed | ||||||||||
| to the number of players and the total salaries defined in Rule 15.1. All contracts are to | ||||||||||
| be announced by this date or the owner loses his rights to the team. | ||||||||||
| 7.7 - On cut down day, each owner must decide whether to activate any players from his | ||||||||||
| prior year's rookie squad or release them into the free agency pool for the upcoming free | ||||||||||
| agent draft. Activated rookies will be assigned a salary based on the round they were | ||||||||||
| drafted in per the scale listed in rule 16.4a. | ||||||||||
| 7.8 - Each draft (Rookie and Free Agent) will proceed in the same order for every | ||||||||||
| round until the draft is completed. | ||||||||||
| 7.9 - An owner may pass during any round of the free agent draft, but must eventually fill | ||||||||||
| all 50-roster spots while staying under the salary cap. For examples, if you do not wish | ||||||||||
| to pay $10 million for a franchise player or you cannot afford to pay $10 million for said | ||||||||||
| player, you can pass during round one. | ||||||||||
| 7.10 - The free agent draft will continue for as many rounds as needed until all teams | ||||||||||
| have filled their rosters. | ||||||||||
| 7.11 - The rookie draft will precede the free agent draft and proceed in the same manner | ||||||||||
| as the free agent draft with the exception that college players drafted in the rookie | ||||||||||
| draft will not have a salary assigned to them that counts against the cap in the year they | ||||||||||
| are drafted. | ||||||||||
| 7.12 - All owners are responsible for keeping track of their team's total salary during | ||||||||||
| the draft. During the draft, each team's salary will also be tracked by the league. If any | ||||||||||
| owner exceeds the salary cap limits, the owner will lose the fewest number of free agent | ||||||||||
| players just drafted necessary to get under that salary cap maximum limit. For example, if | ||||||||||
| an owner goes $200,000 over the cap, he will lose two $100,000 players. If he goes $1 | ||||||||||
| million over the cap, he will lose one $1 million dollar player. The last player chosen in | ||||||||||
| the draft at the required salary range will be the first player released. | ||||||||||
| 7.13 - Any player automatically released due to the infraction described in Rule 7.12 | ||||||||||
| above may not be re-acquired by the same owner as a free agent during the remainder of the | ||||||||||
| season. | ||||||||||
| 7.14 - If a new owner inherits a team from an owner who incurred salary cap penalties for | ||||||||||
| any reason, those penalties will be eliminated. | ||||||||||
| 7.15 - Trading is not allowed between Cut down Day and Draft Day. Trading may resume the | ||||||||||
| split second the free agent draft ends. | ||||||||||
| 7.16 - The KRFL Rookie Draft Picks are limited to NFL rookies actually selected in that | ||||||||||
| year's NFL draft. | ||||||||||
| 7.17 - All teams are assigned 1 pick per each of the 10 rounds in the rookie draft as | ||||||||||
| allowed under rule 7.7. | ||||||||||
| 7.18 - Draft choices may be acquired by trade, and teams may draft as many rookies as they | ||||||||||
| have draft choices. | ||||||||||
| 7.19 - Once the free agent draft ends, teams may trade the rights to any drafted rookie if | ||||||||||
| they so choose. | ||||||||||
| 7.20 - On the final cutdown day, shortly before the beginning of the next KRFL season, on | ||||||||||
| a date to be announced by the commissioner (see the league calendar of events), teams will | ||||||||||
| freeze their respective rookie squads. This will occur approximately three months after | ||||||||||
| the KRFL rookie draft. At this point you cannot trade nor release rookie players. The | ||||||||||
| season will be played with the rookie rosters frozen. Then after the completion of the | ||||||||||
| season, and after the Super Bowl and before the new trading period opens, on a date to be | ||||||||||
| announced by the commissioner (see the league calendar of events), teams that acquired | ||||||||||
| over 10 rookies, must cut down to 10. | ||||||||||
| 8.0 - TRADES | ||||||||||
| 8.1 - The deadline for all trades (and waiver claims) is Monday, noon | ||||||||||
| Eastern time. Those transactions are effective for the next scheduled week's | ||||||||||
| games. All games must be played and results reported by Monday evening at 10 pm Eastern | ||||||||||
| time of each week. | ||||||||||
| 8.2 - No trading will be allowed after week 6 in a given season. Trades will be | ||||||||||
| next allowed on a date announced by the commissioner after the KRFL Super Bowl. | ||||||||||
| 8.3 - No trading will be allowed between the preliminary Cut Down Day and the end of the | ||||||||||
| free agent draft. | ||||||||||
| 8.4 - Any trade may be vetoed by the trade commission, if, in their judgment, the trade is not | ||||||||||
| in the best interest of the KRFL. The veto must be unanimous. | ||||||||||
| 8.5 - Players may be traded for other players or for draft picks. No money (real or | ||||||||||
| fantasy) or players to be named later or other gimmicks or loopholes will be allowed. | ||||||||||
| 8.6 - One manager should place the unoffical trade on the forum page and the other manager | ||||||||||
| will confirm the trade. The trade will become official when a member of the trade commission confirms the | ||||||||||
| trade on the forum page. If the forum is not functioning, the same process will take place | ||||||||||
| by email and the commission will confirm the trade to all league members via email | ||||||||||
| and/or via the transaction page. Participants in a trade should notify the trade committee when posting a trade. | ||||||||||
| 8.7 - Teams may discuss trades at any time but trades can only be made official and final | ||||||||||
| during trading periods. | ||||||||||
| 9.0 - WAIVER CLAIM FREE AGENTS | ||||||||||
| 9.1 - Once the season starts, any player appearing on the most recent Action! PC | ||||||||||
| Football disk that does not appear on any team's 50-man roster is considered a potential | ||||||||||
| waiver claim free agent. Waiver claims are not allowed prior to the first week of the | ||||||||||
| season. Wavier claims prior to the trade deadline (currently week 6) are permanent. Players selected prior to and including this deadline may be retained on a team's roster for possible signing as a FA the next year. Waiver additions after the trade deadline are temporary. These players will return to the FA pool at the conclusion of the season. | ||||||||||
| 9.2 - All waiver claim free agent must meet the Monday, noon eastern time deadline to be | ||||||||||
| considered valid for the next week's games. | ||||||||||
| 9.3 - After the first week of play only, Waiver Claim Free Agents will be awarded | ||||||||||
| based on the previous season's standings, with the poorest team drafting first, etc. After | ||||||||||
| the second week of play, Waiver Claim Free agents will be awarded based upon each teams | ||||||||||
| current: | ||||||||||
| a. winning percentage | ||||||||||
| b. head-to-head | ||||||||||
| c. division wins | ||||||||||
| d. conference wins | ||||||||||
| e. net points | ||||||||||
| f. power rankings | ||||||||||
| 9.4 - Teams are limited to obtaining a maximum of two | ||||||||||
| waiver claim free agents after KRFL weeks one thru sixteen during the KRFL regular | ||||||||||
| season. No waiver claims are allowed during the playoffs. Before each deadline, each owner | ||||||||||
| should submit a list in order of preference of any number of waiver wire free agents he | ||||||||||
| wishes to choose and the 2 players he wishes to release from his active roster. | ||||||||||
| Transaction requests should be emailed to the transaction secretary and commissioner. Any | ||||||||||
| owner who fails to post a list by the deadline forfeits his right to participate in the | ||||||||||
| waiver claim process for that week. | ||||||||||
| 9.5 - There is a 24-hour period directly following the transaction deadline where owners | ||||||||||
| may appeal any decisions made by the Transaction Secretary. No appeals may be made after | ||||||||||
| the deadline has expired. | ||||||||||
| 10.0 - SCHEDULES | ||||||||||
| 10.1 - the regular season will consist of 16 games. | ||||||||||
| 10.2 - Each team will be assigned an abbreviated ID for the schedule based on the Division | ||||||||||
| (Lombardi, Landry, Lambeau, Madden, Halas, and Shula) and the place where they finished | ||||||||||
| within the division. In the first year, teams will be assigned a divisional number. Once | ||||||||||
| all teams have been assigned, a complete schedule with team names will be published. The | ||||||||||
| schedule will require everyone to play home and away games against divisional foes and | ||||||||||
| allow for interconference play. The schedule will rotate every year so that each team will | ||||||||||
| face every team in the league at least once every three years (assuming no movement from | ||||||||||
| division to division due to stadium changes). | ||||||||||
| 10.3 - See the website link "Future Schedules" for the projected | ||||||||||
| schedule for all future years. Please note that as teams move from one division to another | ||||||||||
| (due to stadium changes), their projected schedule will change as well. | ||||||||||
| 11.0 - GAME INSTRUCTIONS | ||||||||||
| 11.1 - The commissioner or transaction secretary will send the disk containing the | ||||||||||
| league organization to each coach. This league disk must be used to play league games. The | ||||||||||
| league disk must not be altered in any way except by direction of the commissioner, or the | ||||||||||
| non-hosting coach for team unit moves. | ||||||||||
| 11.2 - The configuration Screen should be set as follows: | ||||||||||
| Configuration Setting | ||||||||||
| Visiting Team Human | ||||||||||
| Home Team computer/human | ||||||||||
| CompvComp Speed Regular | ||||||||||
| Game Type League | ||||||||||
| Box Score Expanded | ||||||||||
| Play Speed Optional | ||||||||||
| Zoom None | ||||||||||
| Stadium Home team | ||||||||||
| Month Scheduled month | ||||||||||
| Receive/Kick First Half Receive | ||||||||||
| 11.3 - Fill Out your lineups | ||||||||||
| 11.4 - Click Coach to program your Offensive and Defensive Coaches. | ||||||||||
| 11.5 - Click Coach/Player Usage and designate the usage for your players. | ||||||||||
| 11.6 - When completed, please recheck your team, coaches and player usage to verify it is | ||||||||||
| correct. | ||||||||||
| 11.7 - Make sure the commissioner has a zip file for your team to use as default | ||||||||||
| instructions for the league disk. | ||||||||||
| 11.8 - Goal Posts are set behind the end line. | ||||||||||
| 11.9 - Field Goals miss-line=Spot Kickoff | ||||||||||
| 11.10 - Home field Advantage=Yes | ||||||||||
| HOME FIELD ADVANTAGE RULE: | ||||||||||
| Prior to the start of each season, the league office will calculate the all time record of | ||||||||||
| each franchise. The 24 teams all time records will be divided into four tiers. The teams | ||||||||||
| with the top 6 all time records will receive a HFA of 4, the second top 6 teams will | ||||||||||
| receive a HFA of 3, the third top 6 teams will receive a HFA of 2 and the last 6 teams | ||||||||||
| will receive a HFA of 1. In the event a team is tied with other teams with identical | ||||||||||
| records, the following tie breakers will be used: | ||||||||||
| 1. number of post-season appearances | ||||||||||
| 2. post-season winning percentage. | ||||||||||
| In the event the teams are still tied after these two tie breakers and the teams will | ||||||||||
| qualify for one of two different tiers, the teams will be assigned to the lower tier | ||||||||||
| rating. | ||||||||||
| For example, 3 teams are tied for the all time rankings of 11, 12, and 13 after using the | ||||||||||
| above formula. Since the second tier has a HFA of 3 and the third tier has a HFA of 2, all | ||||||||||
| 3 teams would receive a HFA rating of 2. | ||||||||||
| The purpose of this rule is to counter balance the inverted draft order for the free agent | ||||||||||
| and rookie drafts and reward teams for creating winning traditions. | ||||||||||
| 11.11 - Two Point Conversions=Yes | ||||||||||
| 11.12 - Injuries=Yes | ||||||||||
| 11.13 - Special Teams Usage Penalties=Yes | ||||||||||
| 11.13a - QB Game Usage Penalites=No | ||||||||||
| 11.14 - Game Fatigue=Yes )both game and season usage penalty boxes should be checked) | ||||||||||
| 11.15 - Ten Minute Ticker=No | ||||||||||
| 11.16 - Audibles cannot be used in any games | ||||||||||
| 11.17 - Weather effects will be used for all games | ||||||||||
| 11.18 - All stadiums will be assigned a Home Field Advantage varying from 1 to 4. See | ||||||||||
| rule 11.10 above and this link: | ||||||||||
| http://krfl.org/AllTimeRecords.html | ||||||||||
| 11.19 - No limits on onside kicks, hurry up, or slow down offenses. If the play clock is | ||||||||||
| clicked, unclick it - the play clock should not be used. | ||||||||||
| 11.20 - Overtimes will be used in the KRFL | ||||||||||
| 11.21 - At the start of each solo game, BEFORE any plays are called, the hosting team MUST | ||||||||||
| make any requested roster and lineup moves requested by the non-hosting team before the | ||||||||||
| computer makes decisions. Obviously, the hosting team can make its own changes when | ||||||||||
| playing face-to-face. All teams are encouraged to play face-to-face given the software has | ||||||||||
| an Internet function that allows Internet play without the use of any 3rd party software. | ||||||||||
| These rules will apply: | ||||||||||
| 11.22 - The home team is designated the host team and has | ||||||||||
| the right to host the game. If for some reason the home team does want not to, or cannot | ||||||||||
| host the game, the visiting team may host. The team that ends up hosting the game is | ||||||||||
| responsible for emailing the commissioner with the game file on time. | ||||||||||
| 11.23 - Both teams are responsible for contacting, scheduling, and playing their game with | ||||||||||
| their opponent each week by the deadline. | ||||||||||
| 11.24 - Teams having trouble contacting, scheduling, or playing their opponent a | ||||||||||
| particular week should notify the commissioner ASAP and seek a substitute (and please do | ||||||||||
| NOT wait until the last minute). Rule of thumb: If you contact your opponent via email, | ||||||||||
| and do not hear back in 48 hours, seek a substitute on the forum. If you get stood up | ||||||||||
| once, seek a substitute on the forum. If the team has missed internet games in the past, | ||||||||||
| and you contact them by Wednesday, seek a substitute on the forum by Thursday. Any game | ||||||||||
| that has not been played by the Monday night deadline regardless of the circumstances will | ||||||||||
| be *simmed*. | ||||||||||
| 11.25 - This is a head-to-head league but there are going to extenuating circumstances | ||||||||||
| when owners will be unable to play their game a particular week. Please let your opponent | ||||||||||
| know ASAP if you will not be able to play them head-to-head a particular week. | ||||||||||
| 11.26 - A substitute coach may be used for your team if you are unable to coach your game | ||||||||||
| a particular week. If you plan on needing a substitute coach please let the commissioner | ||||||||||
| and your opponent know as soon as possible. Only other members of the KRFL may be used as | ||||||||||
| substitute coaches. Please use this rule sparingly. A game played via the internet | ||||||||||
| utilizing a sub counts as an internet game played for both coaches for the purposes of the | ||||||||||
| penalties spelled out below. | ||||||||||
| 11.27 While an occasional occurrence of "not being able to play due to extenuating | ||||||||||
| circumstances (like "my dog ate my internet access") will be accepted, absentee | ||||||||||
| ownership will not. Any team that makes a *practice* of not playing their games | ||||||||||
| head-to-head will be subject to removal from the league by the commissioner DURING THE | ||||||||||
| SEASON. No owner will be removed from the league for this reason without a written warning | ||||||||||
| first. Emergencies come up and certain situations arise that are beyond our control. | ||||||||||
| That's not what this is referring to. Rule of thumb, after your third miss, expect to hear | ||||||||||
| from the commissioner. | ||||||||||
| 11.28 - Penalties for failure to play sufficient internet games: | ||||||||||
| 11.28.1 There will be no penalty if a given team plays 13 or more games via the internet | ||||||||||
| in the given KRFL season. Any penalties for new coaches who started during the season will | ||||||||||
| be applied from the point they started (e.g., if they start after week four, and no games | ||||||||||
| have been played via the internet for their team in the first four weeks, then their team | ||||||||||
| can miss 8 games played via the internet before the penalties kick in (the 4 that are | ||||||||||
| their responsibility plus the 4 games that are not). | ||||||||||
| 11.28.2 - If you play only 12 games via the internet you will lose your 9th round rookie | ||||||||||
| pick and $1 million off your cap. | ||||||||||
| 11.28.3 - If you play only 11 games via the internet you will lose your 8th round rookie | ||||||||||
| pick and $1 million off your cap. | ||||||||||
| 11.28.4 - If you play only 10 games via the internet you will lose your 7th round rookie | ||||||||||
| pick and $1 million off your cap. | ||||||||||
| 11.28.5 - If you play only 9 games via the internet you will lose your 6th round rookie | ||||||||||
| pick and $1 million off your cap. | ||||||||||
| 11.28.6 - If you play only 8 games via the internet you will lose your 5th round rookie | ||||||||||
| pick and $1 million off your cap. | ||||||||||
| 11.28.7 - If you play only 7 games via the internet you will lose your 4th round rookie | ||||||||||
| pick and $2 million off your cap. | ||||||||||
| 11.28.8 - If you play only 6 games via the internet you will lose your 3rd round rookie | ||||||||||
| pick and $3 million off your cap. | ||||||||||
| 11.28.9 - If you play only 5 games via the internet you will lose your 2nd round rookie | ||||||||||
| pick and $4 million off your cap. | ||||||||||
| 11.28.10 - If you play only 4 or fewer games via the internet you will lose your team and | ||||||||||
| all fines will be waived to the new owner. | ||||||||||
| 11.29 - If you do not have the rookie pick to lose (because it was previously traded), you | ||||||||||
| will lose the next better pick (e.g., if you should lose your fifth rounder, but don't | ||||||||||
| have a fifth rounder, you lose your fourth instead). If you have two picks in a given | ||||||||||
| round, you will lose the lesser of the two in that round (e.g., if you have the 3rd and | ||||||||||
| 15th pick in the fourth round and the penalty is loss of a fourth round rookie pick, you | ||||||||||
| lose the 15th pick). | ||||||||||
| 11.30 - The Action game counts the number of internet games and includes them in the | ||||||||||
| standings in the form of a won-loss record under the "internet" column. The sum | ||||||||||
| of the wins and losses in the "internet" column at the conclusion of the season | ||||||||||
| will be utilized to determine the number of games played via the internet for the purposes | ||||||||||
| of the penalties above. If you believe there is an error in that total, please report it | ||||||||||
| to the commissioner ASAP along with your internet opponent for the game in question | ||||||||||
| (standings are updated weekly during the season). The commissioner will investigate and | ||||||||||
| credit you with an additional game played if your opponent confirms the game was played | ||||||||||
| via the internet. | ||||||||||
| 11.31 - KO Line: 30-yard line. | ||||||||||
| 11.32 - Penalty Factor: 3 | ||||||||||
| 11.33 - The Replay Challenge rule will be used in the KRFL. Set Replay Challenge to YES. | ||||||||||
| Exception: If both coaches agree not to use it, then it may be turned off. | ||||||||||
| 11.34 - The HOST team (generally the visiting team) is responsible for reporting all stats | ||||||||||
| to the league office. | ||||||||||
| 11.35 - EXPORTING GAME RESULTS | ||||||||||
| Exporting computer coach: | ||||||||||
| On the opening game screen (the white with green rectangles). | ||||||||||
| 1--at top, click on 'utilities'. | ||||||||||
| 2--when that opens, click on 'export coach'. | ||||||||||
| 3--click on your team until the * (asterisk) appears by it | ||||||||||
| 4--choose the export location (for this example, I will choose 'My Documents'. You can get | ||||||||||
| there by double-clicking on the 'C:\'. You can save it wherever you wish; but this is more | ||||||||||
| accessible for the second phase, so I prefer it. | ||||||||||
| 5--click on 'begin export'. | ||||||||||
| 6--go to your computer desktop (your opening screen) and click on the 'My Documents" | ||||||||||
| icon | ||||||||||
| 7--inside, you should find an icon with your team name under it followed by .COA; right | ||||||||||
| click on this and choose 'zip and e-mail'. It is best to zip it, because unzipped files | ||||||||||
| have tended to corrupt in the past. On the e-mail created, send it to -email- | ||||||||||
| and -email-. | ||||||||||
| 8--click on 'KRFL' in the box to save it there.... | ||||||||||
| 9--click on 'begin export' | ||||||||||
| 10--go to computer desktop and click on 'My Computer', then on 'C' (assuming C is your | ||||||||||
| hard drive), then on 'Program Files', then on 'Action 2008', then on 'KRFL', inside that | ||||||||||
| folder you should find an icon labeled with your team name followed by .COA; right click | ||||||||||
| on this, and choose 'zip and e-mail. | ||||||||||
| Exporting game files: | ||||||||||
| The process is exactly the same as exporting coach above, except that under 'utilities' | ||||||||||
| you will select 'export game' and follow the same procedures. The file you will be looking | ||||||||||
| for in step 6+7 will be an icon labeled like SD19 BAL10.XBX. This file will only appear on | ||||||||||
| the host computer, so they are the only ones that can export it; it will not exist on the | ||||||||||
| opponent's computer. | ||||||||||
| Importing computer coaching file or game files: | ||||||||||
| You rarely will need to do this since all managers and game files will be included on the | ||||||||||
| master file sent out each week. If your opponent makes a last-second change and sends you | ||||||||||
| a revised coaching file, When you get that and unzip it, click extract and choose | ||||||||||
| C:\Program Files\Action2008\KRFL as the destination. Then under utilities, click on Import | ||||||||||
| Coach and navigate to the saved file from the brouse pop-up box. If you really want to | ||||||||||
| import games as people send them, save them to the location of your choice, then under | ||||||||||
| 'utilities' again, click import games and choose from the list it provides. | ||||||||||
| 12.0 - PLAYOFFS | ||||||||||
| 12.1 - The three divisional champions in each conference and the two teams with the | ||||||||||
| top winning percentages of the remaining conference teams qualify for the playoffs. Ties | ||||||||||
| will be broken using the following tie-breakers: z | ||||||||||
| A. Head-to-head (best won-lost-tied percentage in games among the clubs). | ||||||||||
| B Best won-lost-tied percentage in games played within the division. | ||||||||||
| C. Best won-lost-tied percentage in common games. | ||||||||||
| D. Best won-lost-tied percentage in games played within the conference. | ||||||||||
| E. Strength of victory. | ||||||||||
| F. Strength of schedule. | ||||||||||
| G. Best net points in common games. | ||||||||||
| H. Coin toss | ||||||||||
| The three divisional champions in each conference will get a bye the first playoff | ||||||||||
| week. The two remaining wildcard teams in each conference will face each other with the | ||||||||||
| wildcard team that has the better record (seeded 4th) being the host team. The following | ||||||||||
| weekend, the division champion with the best record in each conference will host the | ||||||||||
| conference wildcard team that won the preceding weekend. The remaining two divisional | ||||||||||
| champions in each conference will play each other, with the higher-ranked divisional | ||||||||||
| winner hosting the remaining divisional winner. In the event teams have an equal winning | ||||||||||
| percentage, the tie breaking factors mentioned in Rule 7.5 will be used for tie breaker | ||||||||||
| determination. Divisional champions retain home field priority throughout the playoffs | ||||||||||
| until the Super Bowl, which will take place at a neutral field. The neutral field will be | ||||||||||
| the same field the NFL used for the Super Bowl for the NFL season we are replaying. For | ||||||||||
| example, after the NFL 2007 season, the NFL Super Bowl was held in Arizona. Therefore, the | ||||||||||
| KRFL Super Bowl following the KRFL 2008 season will likewise be played in Arizona. Of two | ||||||||||
| divisional champions meet in the playoffs, the team with the better record is the home | ||||||||||
| team. | ||||||||||
| 12.2 - These changes will be made to the setup spelled out in rules 11.0 thru 11.27. | ||||||||||
| Season usage penalties are turned off, game usage | ||||||||||
| penalties are left on. QB game usage penalties are turned on. | ||||||||||
| 12.3 - Given the league relies on the software to prevent overuse of players, | ||||||||||
| injuries will carry over throughout the regular season, the playoffs and the Super Bowl. | ||||||||||
| 12.4 - The Super Bowl will be played on a neutral field. The field will be chosen by a | ||||||||||
| majority vote of team owners out of 2 fields nominated by the commissioner. In the case of | ||||||||||
| a tie, a coin flip will determine the field. | ||||||||||
| 12.4 - No site will be used for 2 consecutive Super Bowls. | ||||||||||
| 13.0 - STADIUMS | ||||||||||
| 13.1 - Each team will select a home stadium from a current NFL stadium (31 in total) | ||||||||||
| or major college stadium in the continental U.S. The stadium selected must be available | ||||||||||
| for use in the Action game. "Major college" for the purposes of this rule is | ||||||||||
| defined as Divsion I-AA or above. | ||||||||||
| 13.2 - A team must play in the same stadium for a minimum of 3 years absent a change in | ||||||||||
| the KRFL team owner. | ||||||||||
| 13.3 - If a NFL team moves to a new stadium, the KRFL owner can either select the new | ||||||||||
| stadium or participate in the annual stadium draft. | ||||||||||
| 13.4 - KRFL owners cannot use the same NFL stadiums. | ||||||||||
| 13.5 - The name and weather effects of the given NFL stadium will be used during the KRFL | ||||||||||
| season. | ||||||||||
| 13.6 - A random draft will be used to choose each KRFL stadium prior to the first KRFL | ||||||||||
| player drafts. | ||||||||||
| 13.7 - A yearly stadium draft will be held for new owners and those owners eligible to | ||||||||||
| select a new stadium. The order of the draft will follow the same criteria used to | ||||||||||
| determine the draft order for the free agent and rookie draft. | ||||||||||
| 13.8 - PLEASE REVIEW THE GAME RATINGS FOR EACH NFL STADIUM GIVEN EACH STADIUM HAS UNIQUE | ||||||||||
| WEATHER EFFECTS, WHICH MAY DETERMINE WHAT TYPE OF TEAM YOU DRAFT, ETC. | ||||||||||
| 14.0 - SALARY CAP | ||||||||||
| 14.1 - A strict off-season salary cap shall be set at $83 million for each team. A | ||||||||||
| team may go above the cap during the season but their in-season salaries must not exceed | ||||||||||
| $93million during the season or post-season, and it must be at or below this cap following | ||||||||||
| the completion of the season. In other words, at the conclusion of the Super Bowl, teams | ||||||||||
| over the cap must release the minimum number of players necessary to go below the cap and | ||||||||||
| to be permitted to begin off season trading. A team can wait to go below the $83 million | ||||||||||
| salary until the next season disk comes out but it will not be allowed to make any off | ||||||||||
| season trades until it goes below the $83 million salary cap. | ||||||||||
| 14.2 - Players drafted in the college draft and placed on the rookie squad do not have a | ||||||||||
| salary while on the rookie squad, as they are drafted one year prior to first playing in | ||||||||||
| the KRFL. Therefore, rookie salaries do not count against the $83 million offseason cap or | ||||||||||
| $93 million in-season cap because they are not yet signed by their respective teams, the | ||||||||||
| teams own their rights only. At the completion of the KRFL following their draft, rookies | ||||||||||
| become the property of their teams, and their salaries count againt the in-season and | ||||||||||
| off-season cap. | ||||||||||
| 14.3 The cap really isn't all that complicated if you | ||||||||||
| think about it. You can't have more than $70 million in future contracted salary at any | ||||||||||
| time, you can't have more than $83 million in present-day salary during the draft and you | ||||||||||
| can't have more than $93 million in present day salary fron the end of the draft to the | ||||||||||
| end of the season. That's all there is to it. | ||||||||||
| 15.0 - PROTECTIONS | ||||||||||
| 15.1 - A team must protect a minimum of twenty-two players from the previous season | ||||||||||
| at a total combined salary of not more than 70 million. | ||||||||||
| 15.2 - If a team is unable to protect the minimum number of players as defined in 15.1, | ||||||||||
| the team will be penalized $1 million from the salary cap for each player under the | ||||||||||
| minimum. | ||||||||||
| 15.3 - Any player whose contract has not expired must be protected except as noted in Rule | ||||||||||
| 16.10. | ||||||||||
| 15.4 - All rookies from the preceding year must be signed to their option year rookie | ||||||||||
| salary or be released into the free agent pool. | ||||||||||
| 16.0 - CONTRACTS AND SALARIES | ||||||||||
| 16.1 - A player's initial salary is determined by the manner in which the player was | ||||||||||
| acquired. | ||||||||||
| 16.2 - Players acquired through the Free Agent draft (either inaugural or subsequent) are | ||||||||||
| assigned an option year salary as follows: | ||||||||||
| Round 1: 10 million | ||||||||||
| Rounds 2-3: 7 5 million | ||||||||||
| Rounds 4-6: 5 million | ||||||||||
| Rounds 7-9: 4 million | ||||||||||
| Rounds 10-12: 3 million | ||||||||||
| Rounds 13-17 2 million | ||||||||||
| Rounds 18-22 1 million | ||||||||||
| Rounds 23-27 500K | ||||||||||
| Rounds 28-32 300K | ||||||||||
| Rounds 33-50 100K | ||||||||||
| 16.3 - There are 3 types of players on a KRFL roster: | ||||||||||
| a. contract players under contract (identified as 'VET' | ||||||||||
| on the team contract page) | ||||||||||
| b. Option year players playing in their option year ('FA' or '05 Rookie') | ||||||||||
| c. Rookie players drafted in the college draft with no salary ('06 Rookie') | ||||||||||
| 16.4a - No rookie free agents will be allowed to be acquired during any season. The | ||||||||||
| only way to acquire a rookie is via a trade with another owner who has drafted the given | ||||||||||
| rookie. However, given a team should have the right to rebuild a team by acquiring already | ||||||||||
| drafted rookies via trade, the rookie squad's maximum may exceed 10 rookies prior to the | ||||||||||
| final cutdown date. It must not exceed 10 players on or after the final cutdown date. | ||||||||||
| All rookies drafted in the initial 2001 draft shall have 500k salaries. | ||||||||||
| As for future rookie drafts, all future rookie drafts will be held for 10 rounds. Salaries | ||||||||||
| will be assigned as follows: | ||||||||||
| Round 1 - Selection 1 - 4 === $1.5m | ||||||||||
| Round 1 - Selection 5 - 8 === $1.25m | ||||||||||
| Round 1 - Selection 9 - 12 === $1.0m | ||||||||||
| Round 1 - Selection 13 - 18 === $800k | ||||||||||
| Round 1 - Selection 19 - 24 === $700k | ||||||||||
| Round 2 - Selection 25 - 36 === $600k | ||||||||||
| Round 2 - Selection 37 - 48 === $500k | ||||||||||
| Round 3 === $400k | ||||||||||
| Round 4 === $300k | ||||||||||
| Round 5 === $200k | ||||||||||
| Rounds 6-10 === $100k | ||||||||||
| Said salaries will go into effect the KRFL year following the rookie draft. | ||||||||||
| The Preliminary Cut Down Day will occur on a date to be announced by the commissioner | ||||||||||
| (generally late April or early May), before the next rookie and free agent drafts and KRFL | ||||||||||
| owners will have to either place the prior year's drafted rookies on their active rosters | ||||||||||
| or release them into the free agent pool. | ||||||||||
| KRFL owners are not required to carry any minimum number of rookies on their rookie squad | ||||||||||
| but the maximum number may not exceed 10 after the Final Cutdown Date immediately prior to | ||||||||||
| the beginning of the season. | ||||||||||
| Players eligible for the annual KRFL rookie draft will be those players actually selected | ||||||||||
| in the NFL draft that year. The rookie draft will be held on a date or dates announced by | ||||||||||
| the commissioner, generally in mid-May. | ||||||||||
| The draft order of KRFL teams will be based on the same formula stated in Rule 7.5a above. | ||||||||||
| 16.4b - A Player's option year salary expires at the end of the season in which his option | ||||||||||
| year began. The KRFL owner has three options, which he may exercise between the end of the | ||||||||||
| season and the preliminary cutdown date: | ||||||||||
| a. Release the player into the free agent draft | ||||||||||
| b. Sign the player to a multi-year contract starting at the same initial salary or | ||||||||||
| c. Sign the player to a one-year contract at the same initial salary. | ||||||||||
| 16.5 - Players signed to a contract will automatically become free agents at the | ||||||||||
| expiration of their contracts, unless the Free Agent Tender Offer is invoked, which works | ||||||||||
| as follows: | ||||||||||
| Free Agent Tender Offer - Allows teams to keep select | ||||||||||
| veterans whose contract has expired (effective following 2004 KRFL season): | ||||||||||
| 16.5a - This rule only applies to players who have been signed to contracts of 3 years or | ||||||||||
| more, who will b called "eligible players". | ||||||||||
| Proposed: 16.5b - When the contract of one of these eligible players is up, and the player would | ||||||||||
| otherwise re-enter the free agent pool as an unrestricted free agent, the team that owned | ||||||||||
| his contract is allowed to make a successful "tender offer" to no more than 2 of these | ||||||||||
| eligible players in a given year. If a tender offer is made, the player then becomes a | ||||||||||
| restricted free agent | ||||||||||
| 16.5c - The two players to be tendered (but not the dollar amount of the tender) must be | ||||||||||
| announced the same day that the team submits its final roster cuts and contracts to the | ||||||||||
| league. | ||||||||||
| 16.5d - The tender offer is the dollar amount that the team is willing to sign the | ||||||||||
| eligible player to a contract (10 million, 7.5 million, 5 million, etc.). Or, put another | ||||||||||
| way, the tender offer is the dollar amount corresponding to the round in which the team | ||||||||||
| declares they would pick the player (10 million - 1st round; 7.5 million - 2nd round; 5 | ||||||||||
| million - 4th round; etc). | ||||||||||
| 16.5e - The restricted free agent then becomes eligible to be taken during the free agent | ||||||||||
| draft by any team willing to pay MORE than the tender offer price. | ||||||||||
| 16.5f - A tender offer is treated as a legally-binding contract. Therefore, once the | ||||||||||
| original team makes the tender offer, it cannot be rescinded or modified in any fashion. | ||||||||||
| The team making the offer will automatically keep the restricted free agent (or agents) at | ||||||||||
| the tender offer amount, unless another team has drafted the player at a higher dollar | ||||||||||
| amount. | ||||||||||
| 16.5g - The tender offer dollar amount must be announced during the free agent draft, and | ||||||||||
| before the player is selected by another team. Effective for 2008 Free Agent | ||||||||||
| Draft: No tender offer greater than $7.5m can be offered (in other words, all players | ||||||||||
| must go through at least the $10m free agent round [round one of the free agent draft]).A tender offer of $10m should be announced prior to the start of the free agent draft, or | ||||||||||
| during the first round, as long as the player is not yet selected by another team. A | ||||||||||
| tender offer of $7.5m should be announced at the conclusion of the lone $10m round, or | ||||||||||
| during the $7.5m rounds, as long as the player is not yet selected by another team. A | ||||||||||
| tender offer of $5m should be announced at the conclusion of the $7.5m rounds (at the end | ||||||||||
| of round three), or during the $5m rounds, as long as the player is not yet selected by | ||||||||||
| another team. The same procedure would apply for all subsequent rounds. | ||||||||||
| 16.5h - For purposes of salary cap configuration, an accepted tender offer will be treated | ||||||||||
| as if the team that made the offer drafted the restricted free agent in the corresponding | ||||||||||
| round (Example - a $7.5 million accepted offer is treated as if the player was taken in | ||||||||||
| the 2nd round; a $5 million accepted offer is treated as if the player was taken in the | ||||||||||
| 4th round, etc.) | ||||||||||
| 16.5i - No team can make a tender offer which, if accepted, would put their total salary | ||||||||||
| amount over the $83 million cap. | ||||||||||
| Here is an example to explain it. I have three players who were signed to 4-year contracts | ||||||||||
| that have now expired, Player A, Player B and Player C. When I submit my roster and | ||||||||||
| cutdowns, I indicate that I will be making a tender offer to Player A and Player B. Player | ||||||||||
| A and Player B are now "restricted free agents" and re-enter the draft. Since I | ||||||||||
| made no tender offer to Player C, he re-enters the free agent pool as an unrestricted free | ||||||||||
| agent. | ||||||||||
| The day of the draft comes along, and the $5 million dollar rounds come and go, and no | ||||||||||
| team selects Player A. At the end of the 5 million dollar rounds, I announce I will tender | ||||||||||
| Player A at $4m. Player A automatically is added to my roster with a $4 million salary (as | ||||||||||
| if I drafted him in the first $4 million round). I intend to tender Player B at $3m, but | ||||||||||
| during the $4 million rounds, Manchester selects Player B (seeing an opportunity to select | ||||||||||
| a player who we both like very much at an appropriate price). Manchester then gets Player | ||||||||||
| B at $4 million, and my intended tender for Player B at $3 million is not accepted. | ||||||||||
| 16.6 - Multi-year contracts may be for as many years as an owner desires. | ||||||||||
| 16.7 - The salary of a player with a multi-year contract of no more than four years will | ||||||||||
| increase 1 million per every additional year. For example, a player with an initial salary | ||||||||||
| of $500k signed to a four year contract will have salaries of $500k, $1.5 million, $2.5 | ||||||||||
| million, and $3.5 million during the four years. | ||||||||||
| 16.8 - Players signed to contracts of 5 years or more will have yearly increases of 1.5 | ||||||||||
| million per year. So a player with an initial contract of $500k signed to a 5-year | ||||||||||
| contract will have salaries of $500k, $2 million, $3.5 million, $5 million and $6.5 | ||||||||||
| million for the relevant years. | ||||||||||
| 16.9 - There is a $10 million cap on all salaries in the KRFL. Therefore, players with an | ||||||||||
| initial salary of $10 million may be signed for as many years as a KRFL owner desires at | ||||||||||
| the $10 million salary level. Another example would be a $5 million initial salary player | ||||||||||
| signed to a 7 year contract would have salaries of $5 million, $6.5 million, $8 million, | ||||||||||
| $9.5 million, $10 million, $10 million and $10 million for the respective years. | ||||||||||
| 16.10 - An owner may only release a player under contract if: | ||||||||||
| a. The team pays a fine equaling half of the player's | ||||||||||
| salary over the life of his contract (Payable and deducted from the cap at the next | ||||||||||
| draft). | ||||||||||
| b. The player may be released without fine if the player played in no more than 3 NFL | ||||||||||
| games in the prior disk season. | ||||||||||
| For example, if a player played in 4 NFL games in the prior season and had 2 years | ||||||||||
| remaining on his contract for 4 million and 5 million, the owner may release him by paying | ||||||||||
| a 4.5 million fine. | ||||||||||
| 16.11 - Players retain their contract status upon trade. | ||||||||||
| 16.12 - Any new owner who inherits a team from another owner may terminate any player's | ||||||||||
| contract without penalty. These players will be immediately released into the free agent | ||||||||||
| pool. This applies only to players on the owner's team at the time the new owner takes | ||||||||||
| over. The owner must announce any contract-terminated players before the start of the next | ||||||||||
| transaction period. Note: For an owner taking over after the free agent draft | ||||||||||
| or during the season, cuts of this nature will be allowed only after the season. | ||||||||||
| This is to encourage the new owner to attempt to field a competitive squad for the | ||||||||||
| remainder of the season. Cuts of veterans in-season by new coaches will be fined as per | ||||||||||
| rules 16.10 above. Trades of veteran players in-season by new owners renders them | ||||||||||
| ineligible to utilize this rule at the end of the season (again, to encourage the new | ||||||||||
| owner to attempt to field a competitive squad). | ||||||||||
| 16.13 - Any player who is playing under his initial salary and not under contract will | ||||||||||
| retain his initial salary through the end of the year regardless of whether or not the | ||||||||||
| player has been released to the free agent pool. | ||||||||||
| 16.14 - The salary and contract status for any player not occupying a spot on a KRFL | ||||||||||
| roster at the end of the season will be reset. No player acquired through the free agent | ||||||||||
| draft will have a prior contract or salary attached to him. | ||||||||||
| 16.15 - Any player acquired as a free agent after the initial free agent draft | ||||||||||
| (e.g. a waiver claim free agent) and not subject to an existing assigned salary will | ||||||||||
| be assigned an initial salary of $500k. | ||||||||||
| 17.0 - EXPULSION | ||||||||||
| 17.1 - Intentional disregard for the articles and bylaws of this rulebook will | ||||||||||
| result in immediate expulsion from the Knute Rockne Football League. | ||||||||||
| 17.2 - Throwing games on purpose in order to gain a better draft position the following | ||||||||||
| year will result in a 1 million dollar fine against the cap, a loss of between five and | ||||||||||
| ten positions in the draft and possible expulsion from the League. | ||||||||||